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LindaLee

Page history last edited by Hal! 7 years, 5 months ago

Linda Lee

Black Spiral Dancer Kinfolk. Fomor (possessed by a Misery Bane). Spiritualist and Codemonkey.

Currently in play in the Project: Overwatch Chronicle, run by Daniel Jones.


Linda LeeLinda on a missionLinda in club clothes

Linda was the character that I brought in to New Bremen on the first day of that long-dead moderated chat game back in April of 2000. It’s been over ten years now, and I felt like revisiting her. Note that there are some story modifications here to accommodate using her again – in the original chat game, she did not escape the Garou, and in fact deliberately allowed them to kill her. This version obviously assumes that she escaped instead.

 

Pictures

LindaLee-state3sLindaLee-state5s

 

Character Sheet

Concept: Miserable Seeker

Nature: Survivor

Demeanor: Omega

Hacker Alias: Eel

Role: Linda was designed as a group support character that operates on computer savvy, stealth, and trickery with a high emphasis on defensive and evasive abilities. In a group mostly made up of Shapeshifters or other Possessed characters, she would be operating precisely like that. However, she's in a group composed primarily of Mages, and the only other non-Mage is a Silent Strider Ragabash. This means that though she does still perform computer and stealth work, the role where she can usually make the biggest difference for Overwatch is, strangely enough, as a sort of hybrid DPS/Mezzer Tank in support to the group's biggest DPSers, Steve and Taka. She's much faster in combat than Taka and about on a par with Steve, and she has smaller inherent damage pools than either but she still inflicts aggravated damage and uses agility, dirty tricks, flanking and cunning to pile damage bonus on damage bonus to still get the job done. She can absorb more punishment than anybody else in the group, and between this and her wrestling skills she can nullify almost any single adversary's offensive output.

 

Description

Linda is a pale, thin young woman with a toned, shapely and tightly defined body. Her supernaturally high metabolism keeps her lean and her body in heavy need of nutrition, which she has a hard time keeping up with since she suffers from a poor appetite. However, she has adopted a rigorous nutrition and exercise regimen under the guidance of the Overwatch Mages that had been paying off: where once she was painfully emaciated and pointy, she has filled in considerably, gaining many more curves and allowing her relatively large breasts to look less out of place. Her platinum blonde hair is straight and fine, hanging down a little ways past her shoulders. A pretty face with chiseled cheekbones is marred slightly by large dark circles under her dull white-blue eyes, which flicker from place to place in paranoia. Slouching and keeping her head down between the shoulders, Linda seems shorter than she is.  She is sullen, jumpy and nervous, and finds it very difficult to make friends or to get to know strangers. Conversation is not her strong suit.

 

Her pale flesh now bears the occasional patch of scales mostly along her back and arms (one on her cheek below her eye), and is much more resilient. A pair of long, segmented and multi-jointed arms emerges from her back, and all four of her arms now terminate in vicious claws. Fortunately, she has the ability to retract her secondary arms into her back and conceal her other inhuman features as well. Doing so causes her discomfort, so she usually wears a couple of bandages on her face and other visible areas of flesh to conceal her scaled patches instead of retracting them or covering them with scarves. The track marks on her forearms and the assorted scars she has picked up from a lifetime of abuse and self-harm seem so discourage questions about the frequent presence of these bandages.

 

Nowadays she tends to wear brief spaghetti-strapped tops and apron shirts so that her second pair of arms can move if she should need them. These tops tend to be threadbare to the point of translucency. Ragged jeans and worn-out converse all-stars complete her typical indoors ensemble.  Any clothing she wears is in poor condition for almost all of what little money she makes goes to keep her car on the road and fund the search for her daughter. When forced to go out in public, she wears a heavy coat draped across her shoulders like a cape – she almost never puts her arms through the sleeves.

When she is on a mission for Overwatch, she wears a suit of highly sophisticated body armor, which she conceals under an olive drab jumpsuit that the Chantry gave to her. Over the top of this she wears her familiar trenchcoat. A pistol is kept holstered at the small of her back, and she sometimes carries a pump-action shotgun.

 

Attributes

Str 2, Dex 4, Sta 3

Cha 2, Man 2, App 3

Perc 3, Int 3, Wits 4(Cunning)

 

Abilities

Talents

Alertness 2, Athletics 1, Brawl 2, Dodge 3, Empathy 1, Expression 0, Intimidation 0, Streetwise 2, Subterfuge 1

Skills

Crafts 2, Drive 2, Etiquette 0, Firearms 0, Leadership 0, Melee 1, Stealth 2

Knowledges

Computer 4 (hacking), Enigmas 2, Investigation 2, Law 0, Linguistics 1 (Pictish), Medicine 3, Occult 1, Rituals 2, Science 0

 

Advantages

Willpower 4

Gnosis 3

Autonomy 8.3

Backgrounds: Equipment 1 (cracking computer), Resources 1, Symbiosis 3, Rites 2 (Talisman Dedication, Binding)

Merits: Gnosis [6pt merit], Computer Aptitude (-2 diff) [1 pt merit]

Adversarial Backgrounds: Throwback 2 (adversary of symbiosis/past life)

New Flaws List: Shy (+1 diff social, +2 in center stage) [1 pt flaw], Curiosity (wits to resist, var. diff.) [2 pt flaw]

Rites: Rite of Talisman Dedication, Rite of Binding, Rite of Summoning

Wonders: Overwatch Ultraportable computer (Wonder 1: Forces/Corr allows for constant communication with Overwatch HQ unless behind strong Corr wards. Image here), Strago's Device (Wonder: causes viewers and most supernatural scans to see her as a normal human and have trouble actually focusing on her when she is in her less-human form. Device image is here.)

 

Powers

[62 points total, the first 5 free]

  • Armored hide (+3 soak) [2]
  • Claws (S+2 Agg) [4]
  • Darksight (paired with Perception De-evolution) [1]
  • Enhanced Attribute: Dexterity [2]
  • Extra Limbs (+3 grapple dice) [2]
  • Extra Speed (2 extra actions, tied to Strength Wasting 1) [6]
  • Hand From Beyond  (Spend 1 Gnosis, roll Gnosis to pull willing target to umbra. Unwilling Gn v. Wp. Up to Gnosis targets, taint: Stamina Wasting 2) [4]
  • Hare's Leap (As the Rank 1 Lupus Gift: Stam+Athletics diff 7 to double jumps)[2]
  • Hidden Power (as the 2-point Merit: can conceal all of her outwardly visible taints and powers at will) [2]
  • Mask Presence [4]
  • Mask Taint (As the Rank 5 Skin-Dancer Gift) [6]
  • Nimbleness (+2 dice for jumping, climbing, balance etc) [2]
  • Regeneration (heals like Garou when at rest – if she had Rage, then she could heal in combat also) [7]
  • Sense The Unnatural (Perc+Occ diff 6 to spot supers, Int+Enig to ID) [2]
  • Spirit of the Fray (As the Rank 2 Ahroun Gift: +10 initiative, can spend 1 Gnosis for another +10) [3]
  • Spirit Speech (as the Rank 1 Theurge gift) [2]
  • Step Sideways (tied to taints - Disintegration, Addiction: Weekly, Infections) [5]
  • Triatic Sense (like Sense Wyrm, but entire triatic spectrum, and can sense relative strength) [2]
  • Wall Walking [4]

 

Taints:

(some already noted above) [40 points total]

  • Addiction: Weekly (Step sideways) [3]
  • Bane Attractor (draws attention of and annoys local Banes) [3]
  • Disintegration (Step Sideways & Hand from Beyond) [6+6] 
  • Harsh Tenant (suffer 1 HL unsoakable lethal damage every time she botches any roll of any kind) [3]
  • Infections (Step Sideways, Mask Taint & Hare's Leap – if power fails, 1 Agg HL/day until Crippled, then begin to heal) [4+4+4]
  • Perception De-evolution (Darksight – as strength wasting, but Perception 1) [1]
  • Stamina Wasting 2 (Hand From Beyond – as strength wasting, but Stamina and costs 2 points of Stam) [2]
  • Strength Wasting 1 (Extra Speed – roll WP diff 6 when activated, and failure costs 1 Str point for 1 scene, immobilizing her if it goes to 0) [1]
  • Urges: Sexual (roll WP, diff 12 minus autonomy to resist any opportunity to pursue the urge) [3]

 

62-5-40=17. This equals 1.7 autonomy, so her autonomy would be 8.3

 

Experience

Total XP gained: 21

XP: 0 (current)

XP Expenditures: Str 2 (8), Athletics 1 (3), Occult 1 (3), Willpower 4 (4), Buy off Inferiority Complex (3)

XP plans:  Brawl 3 (6), Wyrm Lore 1 (3), Firearms 1 (3), Dex 4 (16), Gnosis 4 (8)

 

Equipment

Class 1 armor (spider-silk, 2 soak, no penalty, reduces damage type by 1 level. Dedicated. Per the ST, her armor looks like this), Colt .45 (dam 5, Rng 30, Rate 3, Clip 7+1, Conc J), slick cracking computer, 1 magazine of Prime-charged pistol ammunition (4 rounds remain), 2 magazines of conventional ammo, shotgun (dam 8 rng 20 rate 3, clip 8+1, Conc T), flick knife (s+1L, Conc P), 2 sets of dedicated clothing.

 

She drives a Bane-infested, rusted out old hulk of a Dodge Ram van, which belches out nasty colored exhaust and grinds away its transmission, only kept on the road by her constant maintenance. The vehicle seems resistant to repair, and no sooner has one system been fixed than another needs help.

 

Backstory

 

Linda tells her own story on two different blog posts, with two different audiences in mind:

 

Life as a [Data Expunged] Kinfolk - presented as a transcript of her narrating her experiences to another Kinfolk (Prof. Lloyd Warner, a Child of Gaia Kinfolk based out of Austin, TX who also happens to be a member of both the Arcanum and the Gaia Network), in a style reminiscent of the SCP Foundation. She deliberately excises some information based on who she's telling the story to here. 

 

Linda Lee, Revisited - This one is sort of a stream-of-consciousness as she tells her own story, but is much more candid and explicit than the other post - she's not hiding anything here. I have no idea who she's narrating it to. Maybe she's talking to herself...

 

From the outside:

 

Linda Lee is a troubled young woman with a past but apparently not much of a future. She was raised in an abusive home in New Bremen, Georgia with minimal support or love. She was a sex toy for her Black Spiral Dancer relatives almost from the time that she began puberty, and was conditioned to be submissive to and afraid of men. At the tender age of 14 she bore her daughter Kristen, who the Theurges proclaimed would grow to experience the Change. Due to Linda’s tender age, the baby was referred to as her sister rather than daughter.

 

When violence was threatened, her first instinct was to cower or to completely withdraw her mind from the scene and take it numbly. Sexually, she was very unhealthy; relating to a man in virtually any other way was quite difficult, and would sleep with almost anybody as a sort of reflexive, automatic response. However, she had many hang-ups in that department, for example being afraid to be touched by any man other than the Spirals since they have slain her lovers before her eyes in the past. She eventually came to recognize how dependent she had become on the sexual act and decided that she was utterly unworthy of real affection. Being touched by anyone still makes her feel unwholesome and unclean.

 

Linda tended to be extremely fatalistic and depressed, even suicidal at times. She turned to more than just mindless sex to dull her pain, becoming addicted to heroin and other controlled substances. In addition to using drugs herself, she acted as a procurer and delivery person for her tribe.

 

Linda_Gorm2

 

Linda had other talents, one of which was her knack for computers and programming. This came naturally to her, and she worked as a sysadmin for Black Dog Games, also doing freelance web design and networking. She was especially good at identity theft and cybercrime. She studied first aid, and found that she enjoyed helping people in this way. Her Spiral relatives’ influence then made it possible for her to take a series of EMT courses. This and her computer skills were put to regular use by the tribe, as would be expected.

 

She tried with intermittent success to deaden herself inside, ignore her conscience and be nothing more than a living tool for the Black Spiral Dancers. Her depression and perpetual gloom were only made worse by the cloud of Banes that had been attracted to the misery of her unwholesome existence. They frequently whispered to her, preparing to attempt to possess the pitiful creature.

 

Occasionally, Linda dared dream of escaping. Once she began to establish links with the supernatural (namely the Nosferatu Kindred and a few Mages), she felt this might become a reality. Yet she couldn’t just run away; she couldn’t abandon Krissy to become like her Garou cousins. Yet the girl was kept from being alone with Linda, for the Spirals used her to control the pathetic Kinfolk woman.

 

It was about this time that a young Mage by the name of Matthew Teil came into her life. He helped purge her system of drugs as well as the physical addiction to them. Her psychological need was more stubborn, but she at least had somebody supportive to help her deal with that. She attempted to thank Matthew through sexual favors but was rebuffed, a fact that has troubled her greatly. Linda knew that she was in major need of help, but was as afraid of help as she was of her prior situation. To complicate matters, she was falling in love with Matthew and grew to like the fact that he could interact with her in ways other than taking her to bed. Yet old habits die hard; she fantasized about him, and when she allowed a Spiral to mount her she imagined she was with him instead of the brutish shapeshifters.

 

Linda began to formulate a plan, and Matthew recruited some of his fellow mages and a pack of urban Garou led by the glasswalker Eric Bronco to kidnap her from her miserable apartment. Unfortunately, Linda’s cousin Gorm was aware of the plan, and he made a counter-plan of his own.

 

Linda failed in the end to keep the Banes at bay, thanks to a little “push” from Gorm’s machinations. A particularly unpleasant Misery spirit was forced into the gaping hole in her soul, the one carved by years of anguish, despair, self-loathing, guilt, fear and anger. As the Bane snuggled in, Gorm and his compatriots left her to her fate, allowing the Gaian Garou to rescue her. They found her unconscious and as-yet unchanged physically, and they carried her away to a safehouse to rendezvous with Matthew and his mage companions. Then Linda woke up and began screaming in agony as her body began to twist and change in front of the horrified Garou, causing them to realize far too late what was happening to her. The Garou pack tried to put her down, but Matthew arrived and cast a desperate spell that transported her far beyond their reach. She has been unable to contact him since, and fears the worst.

LinFight2

 

Current Status

She has been on the run since then, and has followed up on hints and clues to the place to which her little girl has been spirited away. Now that she is in California, she has sought out Matthew’s contact Devin Knight of the Overwatch Chantry, hoping that she can get the help that she needs. Devin  has agreed to take her in and has worked with Strago and a few other Chantry members to help her contain the Bane and mitigate its influence. The most significant element of that aid so far is in the form of a device that Strago built: this pocket-watch like instrument helps keep the Bane locked out of control, and also maintains magical baffles that prevent her secret nature from being revealed. It manages this by causing others in her presence to be unable to perceive her supernatural features, which in turn causes her to be difficult to look directly at when these traits are in force, as viewers’ minds refuse to register their presence. The device can even fool most magical scans, causing her to register as human rather than a fomor.

 

Her mind is changed in darksome and dreadful ways. Linda still retains her inoffensive, shy and fearful nature, but now she must regularly struggle with the dark thoughts that come of the Bane, which she has come to refer to as Jez. Its urges and desires constantly intrude upon her, and it is not easy to resist its will. It is a cunning creature, with a twisted and hurtful sense of humor and a penchant for blatantly exposing others to their failings in efforts to drive them to the self-loathing that so often moves people to despair. It strives to destroy any sense they have that they can ever be any better, and it revels in the despondency in Linda’s soul. When Linda is gone and Jez is in charge, things get very complicated.

 

In a way fighting the Bane’s lusts has strengthened her resolve, for before she let the thing in she had not yet really decided that she needed to change herself. Now she knows she has to resist the worse part of herself or she will slide into complete insanity and inhumanity. That is a start, but the climb itself will be much harsher than it could ever have been before her soul was raped.

 

The Bane twisted her mind in insidious ways, but her body is its victim as well. Her pale flesh now bears the occasional patch of scales mostly along her back and arms (one on her cheek below her eye), and is much more resilient. A pair of long, segmented and multi-jointed arms emerges from her back, and all four of her arms now terminate in vicious claws. Wounds swiftly knit themselves in a gruesome spectacle that makes her difficult to kill by ordinary means. Also, her body can pump itself with a cocktail of adrenaline and other performance enhancing chemicals, boosting itself to incredible speed, but this ravages her system and can leave her weak as a kitten. Her perceptions extend into pitch darkness as well, suitable even for survival in the sewers below the city, but sometimes the practice of this dims her regular senses for some time afterwards.

 

The Bane that is part of her has strengthened her ties to the spiritual world, even making it possible for her to cross into the Umbra: this takes the most gruesome toll on her of all, for her corrupted system reacts violently to the Gauntlet itself. When she crosses over, her body is wracked with agony, and should she fail to pierce through the gauntlet an even more severe gangrenous infection lasting days runs riot through her body. To make matters worse, her body cannot function without an occasional influx of the spiritual essence of the Umbra, and so she must brave this barrier of pain at least weekly. The Banes dwelling in the umbra have not ceased swarming about her, but rather than seeking possession now they spitefully torment and mock her instead.

 

She cares no less for her daughter, but also recognizes that she herself is not fit to care for her with this Bane fighting for control of her soul. Linda simply can’t bear to allow Jez to hurt Krissy while Linda looks on unable to do a thing. She hopes to seek help through the Gaia Network in order to find good Garou or Gaian Kin to place Kristen with. Of course Linda still craves love but feels she is too hideous and depraved to ever receive love from anyone ever again. This has thus far prompted her to lurk on the edge of society and stay locked away with her computer where she can contact others without showing her face.

Lindacoat

 

Linda has been exploring her newfound powers and abilities with a mixture of fascination and horror, and she recently discovered that she can temporarily transform her body back to a semblance of its original shape, retracting her talons and extra limbs, and causing her scaled patches to smooth over. She can’t keep up this disguise forever, but this discovery has enabled her to venture forth much more freely. Keeping her arms retracted is uncomfortable, however, so she is always torn between wearing a shape she loathes and the one that she wishes that she could bear to endure. Try as she might, she just can’t forget what is cramping up and eager to break out of her back. The Bane has made sure that she can never escape the reminder of what she is.

 

A recent development is that she has begun to develop an increasing sense of self confidence and determination. She is tired of running, and is sometimes timidly taking steps toward taking control of her own life. One major defining moment for her was a recent confrontation with a pair of Black Spiral Dancers. As the Silent Strider named Steve engaged one of them in combat, Linda gritted her teeth and overcame her abject terror to leap at the other in a shrieking flurry of claws and desperate hatred. Somehow, she brought her Garou opponent down and ripped out his throat. This was literally the first time that she had ever stood up to a Spiral, and her impossible victory sent shockwaves through her psyche. Once her presence of mind returned, she resolved to continue in rebellion against her tribe.

 

This new determination is paying other dividends as well: Linda is actually starting to look after her own physical wellbeing. Though in her self loathing she has a hard time doing this, she has made a point of bloody-mindedly forcing herself to eat regularly (always a challenge for her) and to put herself through a grueling exercise regimen. Between these changes, she is actually starting to come closer to a healthier body weight, and she is much stronger and more athletic than at any previous point in her life. Linda now has a purpose in life: finding Krissy and making sure the girl has a good home and loving, supporting parents that can keep her happy and safe while preparing her for the Change. Once that has happened, she feels that what happens to herself will no longer matter.

LindaKrissy3

 

Blue Booking

 

Linda's First Bargain - a brief look at Linda's first serious attempt to bargain with her Bane for mutual advantage. This event took place just before the Cabal's joint assault on US Bank Tower with an unsanctioned team of Technocracy operatives.

 

The Recording - this brief post shows when and part of why she made that backstory recording (see above) to begin with, providing it with context. It takes place immediately after debriefing at Overwatch upon the Cabal's return from Los Angeles at the end of Damn... Zombies.

 

The Alleged Van - another little tidbit that takes place not long after the return from Los Angeles. Strago getting involved in Linda's auto repairs and a somewhat awkward conversation.

 

The Doctor Is In - A longer story segment that happens during the same general timeframe as the van one above. Linda has a physical examination with Christi that leads to an even more awkward discussion than the one she had with Strago.

 

Tropes

This is a section for tropes from the TVTropes site that apply to Linda. Yes, I'm a pathetic little troper. Tropes for other characters and the game as a whole are here.

 

Characterization Tropes

Alliterative Name - Well, yeah. Hal's inspiration for the name was a childhood pet name for his sister. The name is the only similarity beyond the two both being blondes.

American Accents - Linda speaks with a mixed accent. It's instantly recognizable as a thick Dixie, but it has a touch of Appalachia picked up from her more rural relatives, and further modified in a way that probably only people that are really good at identifying dialects can pick up, and almost nobody even from that select group would recognize: her family spoke the supposedly dead language Pictish (as it has been preserved and corrupted by the Black Spiral Dancers) in the home as often as they did English.

Cowardly Lion - Linda is terrified of fighting and hates confrontation. However, when the chips are down she will throw down and rip people's throats out partially by giving herself over to the sadistic Bane within herself. PArt of this is that she has been abused all of her life and so she's used to curling up, hiding or running from confrontation. Fairly recently, she has begun finding out (the hard way) that with her supernatural talents she's actually a pretty effective fighter when she has to be.

  • More Deadly Than The Male - Linda's dainty, pale, reserved and shy. She's also capable of a terrifying combination of cruelty, ruthlessness and sneakiness well beyond any of her teammates. As is stated elsewhere, she has only two settings with regards to conflict: stop and kill. This extends to incapacitated enemies, whom she will messily dispatch if there is nothing that she wants from them.

Dark Is Not Evil - She's got everything that it would take to make a truly bitter, hateful and wicked creature right there, but her main objective is finding and protecting her daughter.

Deadpan Snarker - Quietly snarky, but snarky nonetheless - especially towards Harry's claims of romantic prowess.

The Eeyore -  "Has Linda ever had a good day?" - Ryan. Partially justified because her life sucks. Fully justified by the fact that she has been possessed by a literal spirit of Misery.

  • Throw the Dog a Bone - Every once in a while, something will actually go right in her life...
    • Yank the Dog's Chain -  ... which has, in the past, pretty much always been a setup for worse things yet to come. For example: she met a nice boy who helped her quit heroin and didn't make her feel like a whore, and she fell deeply in love with him, and he suggested that they snatch her daughter and run away together. Yay! Then the spirals killed her parents, kidnapped her daughter and transformed her into a fomor in retaliation for this expression of independence. Oh, and the Garou that had come to help tried to kill her instead, and apparently succeeded in killing her boyfriend. With this sort of record, it's no surprise that she's absolutely terrified that the situation she's found herself in at Overwatch where she is surrounded by more or less supportive people that are helping her medically and emotionally is somehow a cruel joke of fate and won't be sustainable.

Funetik Aksent -  Linda's dialogue has been presented with one of these since the beginning of the second story. She tried to mitigate her accent a bit at the start to avert being stereotyped as an uneducated hick, since she's now living in California, but then she gave up.

Shrinking Violet - She's shy, withdrawn and hates being the center of attention. Most of the time, the most assertive she'll be is to make snarky comments, though occasionally with the right triggers she'll blow up on somebody and the crazy will come out to play.

  • Extreme Doormat - Linda is something of a pushover who lets others tell her what to do. She's getting better, slowly, but it's not an easy or seamless transition for her.

Sliding Scale of Antiheroes - Back in New Bremen, Linda was a Type I ("loser") flavored Antihero. In the overwatch Chronicle she's a bit more of a Type V or Byronic Hero type.

Southern Fried Genius - While not actually a genius, she is highly intelligent, quick thinking and resourceful, and she is a world class programmer and hacker as well as having EMT-grade medical training.

  • The Cracker - She's a cybercriminal, and she's white trash so she's this in multiple senses of the word.
    • Hacker Cave - Linda's natural environment. Her tiny apartment back in New Bremen was this before a pack of Black spiral Dancers (and a Kumo!) trashed the place. If she stays at Overwatch long-term, her quarters there will turn gradually into this again as she nests. Her old van will almost certainly turn into a mobile one if she can find a way to keep the gremlins away from it.
  • Wrench Wench - Linda's good at repairs and futzing with technology, from computers to carburetors. Her determined facility with auto repair is the only reason that her Bane-infested van stays on the road at all.
    • The Alleged Car - Oh dear me, but her van is this. Why? a) she hasn't been willing and able to pony up the dough for something better and b) It's infested with evil spirits. No, really.

Strange Girl - She's absolutely one of these, Wierdness Magnet and all (see below), and was even before she became a Fomor.

  • Weirdness Magnet - Most Kinfolk lead relatively unassuming lives either just going about their business ignorant of what they are related to or quietly serving the "family." Linda tried very hard to do that latter. Bizarre creatures and strange events fell on her head pretty much out of nowhere, and whenever they did there was an excellent chance that it was going to somehow make her suffer. Example: In the first three days of New Bremen being open, two different random Sabbat vampires had tried to grab her in an alleyway and forcibly Ghoul her. Both times, her Gnosis reacted violently to the vampires' vitae and caused her to vomit the blood they had forced her to drink directly onto her attackers. Both of them freaked out and ran away. That was only the beginning.

 

Backstory Tropes

Absurdly Youthful Mother - Played for drama.

  • Family Relationship Switcheroo - Linda did much of the work of raising her daughter Krissy, but was required to tell the child that she was her sister and that the child's grandparents were her real parents. Now that her parents are dead, Linda has every intention of letting her daughter know the real nature of their relationship, but she'll have to find her first.
  • Stigmatic Pregnancy Euphemism - Despite being utter degenerates, Linda's family decided to go this route with her when she became pregnant as a minor, partially because they wanted her to go through high school, partially to cover up the massive sexual abuse that was going on in the household and partially just to screw with her. They sent her off to stay with family in the country for a while, then once she had the baby they made sure her parents took legal custody of the kid and told everybody that it was theirs rather than Linda's.

Big Screwed Up Family - The Lee Clan and its Felding branch are a huge, sprawling, incestuous, fratricidal and sometimes even cannibalistic collection of hillfolk, white trash, Genetic Irregulars, moonshiners, urban toughs, drug dealers, hit men, corrupt corporate executives, Wyrm cultists, Black Spiral Dancers, Fomori, used car salesmen and otherwise completely dysfunctional people spread across the American East Coast. In New Bremen, there were over a dozen characters in play at one point or another that were part of this family, spread across who knows how many players. Linda was the first of these to appear in play, and others rapidly followed, with new family members appearing years after she was gone from NB.

Dark And Troubled Past - She's got a massive case of this. Look no further than the above backstory to get a small sample. And given what it's done to her, she's very likely to have a tragic future also.

  • Dating What The Cousins Hate - Linda got in serious trouble for this one. The first time, the boy got in a lot worse trouble than she did. Another instance of this kicked off her primary ongoing subplot by leading to the deaths of both of Linda's parents, her own fomorization and Krissy's kidnapping.
  • Drugs Are Bad -  Linda used to live a desperate and dissolute existence filled with drugs and sex. Her habits almost killed her more than once, and her former lifestyle has never been presented as anything but a horrible waste.
    • Going Cold Turkey -  The first time that she quit drugs, it was like this... but that she had magical help.
      • Off The Wagon - After she became a fomor, she fell back into old habits out of despair. This time, quitting was a much uglier and messier affair but she managed to make it on her own. As of the start of this chronicle, she's been clean for a number of months, but she knows that she's still an addict and has to keep disciplined.
  • Friendless Background - Linda has lived a supremely lonely existence, even though she's spent most of her life practically buried under hordes of relations.
  • Missing White Woman Syndrome - Utterly averted because she's too poor. When she went missing, maybe a half dozen people cared and one of those was her daughter. It actually did (sort of) apply in her daughter Krissy's case though, but that was because Krissy was taken in by a rich cousin, and then said rich cousin was murdered and his house burned down, and she turned up missing. That got some coverage, but she was quickly forgotten again until Robert Anderson found the kid living on the streets and turned her over to the authorities... but the media was mostly interested in that case because of Robert.
  • Rape As Backstory/Drama - The girl has been through a ridiculous amount of misery, and it's no surprise that she has been raped many times, often by multiple assailants. Part of her submissiveness and promiscuity came about as a way of avoiding getting brutalized - it was a lot more pleasant when she'd just go along with what they wanted. She's definitely scarred from the experience, but she doesn't bring it up without coaxing or real reasons to do so. She's not a girl to play the "I was raped!" card to get attention.

Defector From Decadence - She was raised to be a brood mare and happy little minion to her Black Spiral Dancer cousins, and was initiated into the Praetanic Order (a widespread Wyrm cult). She was unhappy with how they treated her, and dreamed of a better life. When she started seriously contemplating it, her family came down on her hard, and then she ran for it.

  • Phlebotinum Rebel - She's a variant of this - she was an unhappy minion of the bad guys, and was trying to find a way to escape and just live a normal life with her boyfriend and daughter when they decided it was time to turn her into a monstrous freak... but they didn't do it with the intent of turning her into a weapon, which is where the tweak to this trope comes in: they did it to force her new friends to kill her and then hate themselves. It wasn't until after she escaped her death sentence that she actually went into full-on Turned Against Her Masters mode.
    • Fomor Refugee - Subverted rather nastily. She would love to do this, but she has learned that the only real cure for being a Fomor is death. She decided that she'd probably go looking for that "cure" eventually, but she had better things to do in the meanwhile, IE finding and making arrangements for the protection of her daughter.

Deep South - Subverted, in that people incorrectly assume that since she has an accent she's an ignorant hick but she's actually (and vehemently) from the urban South. The worst part of the urban South. Also, note that in the New Bremen chat, an observer would have had a hard time picking up on the fact that the game was set in Georgia.

Forgotten Fallen Boyfriend - Her Mage former boyfriend Matthew Teil is an arguable case of this. She does occasionally mention him, and she doesn't know for certain whether he is a live or dead... but she has decided that, if he's still alive, then he's obviously given up on her since she knows that his magic could have been used to contact her easily. She's basically moved on.

 

Interpersonal Relationship Tropes

Broken Bird - Having spent an entire life being abused, betrayed and maltreated in just about every possible way will do this to a girl ... and she's come out of it distant and... more than a little off.

  • Anything That Moves - Given the fact that she's mentally unstable and is a sex addict of dubious morality, she borders on Depraved Bisexual. However, she's like this partially as a mechanism for coping with all of the other horrible crap in her life. She prefers sex with men, but with all of the psychological hangups that she has towards guys, it's no surprise that she'll play the other team too. She doesn't identify herself as bisexual or a lesbian or whatever, though - her gender preference isn't an important part of her sense of identity. What does she identify herself as? A slut.
  • Don't You Dare Pity Me - She gave one of these rants to Steve.
  • Loners Are Freaks - Linda's shy, introverted and has poor social skills (apart from quick wits and snark). She doesn't really associate with most of the others socially (despite a major hunger for connection), generally keeping buried in working on the Chantry's computer systems, exploring its Umbral reflection to talk to the resident Spirits, training in the gym or lurking in her quarters. She's not emotionally well, and everybody can tell. As for friendship, the closest that she's got would be Devin, Vincent and... Steve, the guy that has repeatedly threatened to kill her.

But Your Creepy Arm-Things Are Beautiful - Or at least Devin tried to assure her so, by saying "That's a good look for you," when she rather sheepishly and ashamedly visited him in the infirmary wearing her full fomoric form, figuring that the cat was out of the bag so she might as well not hide it anymore. That was when he explained the fact that Strago's Device did more than just block most magic scans to identify what sort of creature she is - it's also a portable weirdness censor that works even on most supernaturals. Linda's concern is more than reasonable, given how much it sucks to be a Fomor in other ways, and what Garou do to Fomori... and the fact that there's a Garou in the group. Whether he really thinks it's a good look for her or not hasn't been addressed - it's probable that he was just trying to be reassuring.

The Chick - It seems like Linda spends half her time trying to keep Steve and the rest of the group from killing each another. Aya and Linda interestingly seem to take turns trading off Chick and Lancer duties depending on the situation.

Girl Friday - She's starting to take on a role akin to this in her relationship with Steve.

  • Armed Altruism - Sometimes it seems like this is the only reason that she even bothers carrying a gun.
  • Violently Protective Friend-Girl - Linda to Steve. Except that she's not his girlfriend.
  • Heroic Vow -  As chiminage to Owl, Linda swore to "hearken to [Steve] in all things," and despite her general amorality she takes this oath seriously. She generally interprets this to mean that she's supposed to be his sidekick.

Missing Mom - Linda herself is this trope. She's trying very hard to fix that.

Obfuscating Stupidity - Somebody listening to her thick accent, quirky phrasings and liberal use of profanity would almost certainly assume that she is ignorant and not very bright. That somebody would be utterly wrong, and she is not afraid to take advantage of being underestimated.

Properly Paranoid - After the many rounds of break the cutie that she has played, she has understandable difficulty trusting people. Then she became a rebellious Fomor, so now everything really is trying to kill her.

Submissive Badass - Linda has been known to throw down with Garou in hand to hand combat, but she's a giant ball of neuroses, phobias and nerves with virtually zero self esteem.

Token Wyrmish Teammate - Well, calling Linda objectively "Evil" is a little bit of a stretch, but she's definitely thoroughly Wyrm-ridden and corrupt both physically and spiritually. The other characters all seem to self-identify as heroic in one sense or another, but Linda does not. She sees herself as a pragmatic, if very messed up, person trying to protect her daughter. In this and in her own survival, she has few scruples about lying, cheating, stealing or killing if that's what it takes to make it happen, though there are a few lines she either won't or doesn't want to cross. Her Bane occupant, however, is another matter entirely and it delights in trying to nudge her further and further down the slippery slope.

 

Madness Tropes

Note that, while by the game rules she doesn't have any official Derangements, Linda is a very mentally and emotionally unstable woman.

Antiheroic BSOD - She's somewhat prone to these, usually of the Angst Coma variety.

The Insomniac - Her life's been so full of nightmare fuel that she has difficulty sleeping, but that's not the whole story of course. Linda edges over towards being bipolar as well, and when she's in one of her obsessive and driven states she has a much harder time sleeping. It's easier when she's depressed, but there are other problems there...

There Are No Therapists - Well, there are plenty of therapists in the world, but Christi points out that you won't find one qualified to treat someone like Linda.

Yangire - Brrr...

  • Blood Is The New Black - On several occasions, Linda's brutal, clawtastic close-quarters fighting style has left her liberally splattered with gore. She never seems to notice or care until well after the fact. On one occasion, she dazedly wiped a gory hand on her own cheek, leaving a bloody handprint on her pale face.
  • Limp and Livid - As she grows angry or mentally unstable, Linda frequently adopts this stance, almost always employing a Kubric Stare from behind her obscuring bangs while she's at it (for example in the scene where she went to rescue Steve from under the church - see the game archive p. 18). This helpful cue is one of the reasons her teammates suspect that she's out of her mind. When she's using this as a threat posture, her secondary arms usually arc up and over her shoulders like cobras rearing up to strike - which is precisely what they are doing.
  • Madness Mantra - She sometimes crosses back and forth between this and Survival Mantra.
  • Screaming Warrior - She's typically more of an evasive, dodging and backstabbing type, but during the fight at Overwatch she shrieked her throat raw as she barreled into that Black Spiral Dancer and maniacally tore him to ribbons.

 

Personal Appearance Tropes

Bandage Babe - One PC in the online chats once said, "You're pretty cute, in a Rei Ayanami sort of way," to her by way of a pickup line. It didn't work. Linda has a specific reason for the bandages that has nothing to do with injury: hiding patches of scaled flesh. Although she can actually retract the scales and has an illusion baffle going anyways, she's paranoid and finds covering them with bandages more comfortable so she often wears them if she's going to be around people for any extended period. Also, in cases where she does get hurt, bandaging herself up right away helps hide the fact that she regenerates.

Coat Cape - This is how Linda prefers to wear her badass longcoat. She does this for a couple of practical reasons: so she can easily shrug it off for freedom of movement if she has to go to claw city on somebody, and because before she first figured out about Hidden Power and later got Strago's Device she kept her secondary arms coiled up underneath it and wearing it the other way was uncomfortable.

Limited Wardrobe - Justified because of the limitations of Talisman Dedication. She has other clothes than her two standard outfits, but she avoids wearing them in any situation where she expects that she might need to shapeshift or engage in dimensional travel. Further justified by the green jumpsuit that Overwatch made for her after she ruined the jeans and white tank top ensemble that at the time her only dedicated outfit (except the coat!) in a fight via a combination of ripping and being coated in blood: the jumpsuit was made specifically to be worn as a uniform during missions - the material it's made from resists bloodstains and can be easily cleaned or repaired.

Most Common Superpower - She's a mutant girl. Of course she's got a nice rack (hey, it works for the X-Men!). Not that it makes her any less creepy.

  • Big Breasts Big Deal - Linda's a skinny yet buxom girl, but most of the time she's a type 3 (indifference) on this scale. She's never talked about them in character during the Overwatch chronicle and their size has only actually been mentioned in descriptions once or twice in play. When she's in self-loathing mode she strays into type 2 (resentment) because she doesn't like attention.

Platinum Blond Haired Pretty Girl - Linda's hair is a very, very pale and slightly ashy blond color just a little removed from white. With her whitish-blue eyes and her naturally pale complexion, she looks almost like a ghost. This is one of the signs of her inborn otherness - Linda has always been "Gnostic," in the sense that she shares in the spiritual connection that the Garou have with the spirit world.

Red Right Hand - Where to start? Well, her super-pale eyes and hair are a hint that there's something "off" about her, but they're hardly the most dramatic things... The scaled patches, taloned fingers and long, segmented slashy-clawy spidery arms emerging from behind her shoulderblades fill that bill.

 

Character Development Tropes

Adrenaline Makeover - As of "Damn... Zombies" Linda is in the middle of one of these.

Boxing Lessons For Superman - Upon becoming a Fomor, Linda had a suite of powers that add up to making a mousy, cowardly little doormat into a dangerous fighter, though she didn't have much skill or muscle power to back up her assorted powers. She's well aware that the Chantry that has taken her in is at war, so she decided that discrepancy between skill and innate capability needed to be fixed. Of particular note is the fact that she has at least once dragged Taka into the Umbra with her where she could have the Do-practitioner work with her on combat maneuvers specifically taking advantage of her multi-armed nature without risking Steve seeing.

 

Combat Tropes

The Combat Pragmatist - Linda is extremely cynical, and would rather flee than fight, but when she fights she does it with absolute abandon and will use anything and everything that she can to get an edge, however underhanded. If she must fight somebody, she would prefer to take them down before they know there's a fight going on. She has no qualms whatsoever about going for the eyes or other sensitive bits. Also, she only has two speeds: stop and kill. Due to this, she is also willing to finish off downed and helpless enemies. Her usual technique for these sorts of things is ripping out the victim's throat with her claws.

  • Big Guy Rodeo - Linda uses a lethal and messy variant of this: Once she's jumped on a big guy's back and got her hands around his throat, she digs her claws in and rips it to shreds.
  • Car Fu - She once killed a monster that was climbing on the Overwatch team's van... by rolling the van. She, uh, totally meant to do that.
  • Slashed Throat - Linda's typical finishing move is to dig her claws into an opponent's throat and rip out the important bits. It's very messy, but equally lethal.

Doesn't Like Guns - This one gets zigzagged a bit. Linda has said she doesn't like using guns and has on several occasions refused to use one...  but this is not because she has any ethical concerns or honor, however, it's because she's a terrible shot and she's plenty dangerous with nothing but her claws anyways. She does carry a concealed pistol a fair chunk of the time, but it's meant mostly to be pulled for show since most people can't even see her claws or extra limbs. On several occasions, when a teammate has lost their firearm for one reason or another she has immediately drawn her own and handed it over, with a comment that it's more use to them than her. Sometimes when the group goes on a mission she will consent to carrying a shotgun, but again it's mostly just for show and she immediately hands it over to somebody else if they need a weapon. There was one specific and very desperate mission where she actually did fire her shotgun, however: Extinction Event. When the cabal rushed to back up the defenders of the Garou Caern against Pentex First Teams, Linda was absolutely terrified, since this was her first time being involved in any sort of fight involving more than maybe a half dozen people, and she actually fired her shotgun quite a bit... but only ever after sneaking up on a bad guy, whereupon she would fire it at point blank range, usually pressed against the base of their skull from behind. The battle against the First Teams at Overwatch HQ immediately following was the last time she fired a gun, even though she has been in several fights and part of a city-scale zombie apocalypse since then. If she put in some time at the firing range and became more comfortable with aiming, she might change her mind about guns.

Fragile Speedster - Subverted. She looks and fights rather like one of these, but she's actually not fragile at all.

  • Waif Fu & She Fu - She's a skinny little weed and she doesn't have the strength to pound away on people, but she's more than capable of outmaneuvering, dodging, sticking and moving until her opponent is worn out, especially because she can probably take more punishment than they can due to her supernatural endurance. Plus she's surprisingly good at using leverage-and-entrapment based grappling moves.

Femme Fatalons - Her primary weapon is a set of very nasty black talons as hard as steel on all four of her hands. Her preferred method of attack with them is to rake at point blank range or grab vulnerable body parts and rip, rather than most comic book clawsters' preference for sweeping slashing motions. This is not played up for sexiness at all - hers is a feral, nasty and brutish fighting style.

Stone Wall - Her Strength is average at 2 (when this chronicle began, it was a pitiful 1!), but she's got impressive defensive abilities due to a combination of an 8 die dodge pool and a 6 die unarmored soak even against Aggravated Damage, which is pretty good even for a Garou twice her size. When she's wearing her spider silk armor, she's got 8 soak dice, which is the maximum possible for even a Garou before Gifts and Fetishes are factored in. This is why she's fallen into a bit of a tank role for her group.

 

Magic and Powers Tropes

Enemy Scan - Sense the Unnatural doesn't reveal enemies' stats, but it can pick out supernatural creatures and usually identify what they are. This gave her a fun Oh, crap! moment when she realized that the big thing in front of the party was an honest-to-badness Demon. Her Triatic Sense Power can help further pick out which flavor of critter she's dealing with under the right circumstances (for instance a severely Wyrm-Tainted Mage is very likely a Nephandus, and a massively Weaverish is probably a Technocrat).

Invisibility - Linda's invisibility is of the "cloud men's minds" variety, and strong-willed individuals can penetrate it. On the plus side, it conceals her clothing as easily as her body. Because the Cabal is up against Mages a lot, her invisibility tends to get Worfed.

Le Parkour - With her agility and ability to effortlessly scale vertical surfaces, her doing this was inevitable, and she goes beyond it to include Roof Hopping since she can make incredible leaps as well as having unnatural agility.

  • Wall Crawl - This is one of Linda's favorite powers. She's not good enough to cling to ceilings without using her claws, but she can even WALK on pretty much any vertical surface. With some difficulty, she can even scale polished glass or ice. Combined with her unnatural agility, this makes Linda a particularly effective traceuse.

Made of Iron - Don't let her petite build fool you. She can take hits that could drop Chuck Norris. She's also been known to lure the bad guys into shooting her instead of her teammates because she can shrug off bullets.

  • Healing Factor - Linda's healing factor isn't quite as strong as Werewolves', but as a trade-off, she's not vulnerable to silver. Apart from the fact that its operation is itself painful, another side effect is that her healing factor leeches vital nutrients from her tissues, which is one of the reasons why she's still so thin and sickly-looking even though she eats and works out more than she ever has in the past. Given the fact that Linda has a history of self-harm, the implications of her developing this power are a bit chilling...

Magic Pants - Linda knows the Rite of Pants, which causes precisely this effect, and also prevents Umbral travel from becoming an Out of Clothes Experience. She can only maintain so many sets of dedicated clothing at a time though, so she makes sure that any non-dedicated clothing she buys has a low or nonexistent back and thin straps at most.

Multi Armed and Dangerous - She's got an extra pair of really long, highly flexible multi-jointed limbs of vaguely spidery shape (they're not chitinous though) emerging from her back behind her shoulder blades. She can use these as Spider Limbs, to help her with climbing or extending her reach, and they have vicious claws that she uses as a primary weapon to rip and tear at her enemies. The only dice mechanical advantage (apart from the mundane utility that comes with having an extra pair of long and flexible arms) to having these versus just having regular claws is that they give her a couple extra dice for grappling - a seemingly minor benefit that she has found ways to exploit and leverage to great effect - it was this specific benefit that allowed her to defeat the BFS-wielding Stoneman as well as a Nephandus that kept spraying prime-bolts all over the place.

Ritual Magic - Linda uses this, but with a twist. While she is theoretically capable of using linear Sorcery, and passes herself off as a Sorcerer, in fact her ritual observances are cribbed from Garou Rites rather than human mystical traditions. She can make Garou magic (even Gifts, if she finds a spirit amenable to teaching her) work because she is one of those rare Kin that possesses Gnosis like her Garou cousins do. Lately, however, she has begun contemplating making an end-run around the problems she has finding Garou or spirit teachers by incorporating human Sorcery into her repertoire as well. Linda doesn't mind the Unequal Rites thing that Sorcerers get from Mages (though notably her own Cabal has been quite accepting) since she's used to being considered inferior anyways, and it's useful to have potential threats think you're a weak Linear Mage instead of a shape shifting, plane-traveling mutant freak that can shrug off concentrated small-arms fire.

Step Sideways - Linda's a dimensional traveler, though she hasn't ventured past the Penumbra into any of the assorted realms yet.

Super Reflexes - She's got the Gift: Spirit of the Fray, which is another name for this trope (maybe with a side order of Combat Clairvoyance), and she's got low-grade Super Speed as well, though prolonged use of the latter drains her severely.

Voluntary Shapeshifting - She has a limited ability to shapeshift, but only into specific forms. Her full "natural" fomoric form is illustrated on this page, but she can conceal any or all of the mutated traits of this form via shapeshifting into a simulacrum of her original human shape.

Gadget Pocketwatch - Linda isn't the sort of person that would wear a watch unless there were a specific reason for it. Strago made a rather nifty device for her, however, that is shaped more or less like a pocketwatch, and it has several important functions.

 

Power At A Price Tropes

Enemy Within - Linda had a Bane that she has come to call "Jez" permanently grafted into a hole in her soul. This gave her super powers, but also ruined her forever. The difference from usual Enemy Within situations here is that the Bane wasn't originally part of her, but now it is.

  • Tragic Monster - Linda will be a Fomor until the day that she dies. While magical exorcism is theoretically possible, it is also all but guaranteed to be fatal since the Bane is so deeply entwined with her physical and spiritual being.

Lovecraftian Superpower - Most but not quite all of Linda's special abilities come from the fact that a Misery Bane has crawled into a hole in her soul and dug in its claws, transforming her into a horrific monstrosity but also empowering her. Linda definitely got the short end of that bargain.

  • Body Horror - Yeah... Shall we count the ways? Tainted Veins, A painful Healing Factor, Spider Limbs...
  • The Corruption - Linda suffers from what is almost certainly going to eventually be a fatal case of this, since even if she could get an exorcism, it would probably kill her. At least she'd be free of the Bane then...
    • Heroic RROD - Some of Linda's powers draw from her Health Levels, But others drain her attributes such as Strength instead. In essence, she overclocks herself and runs herself into the ground at the risk of her own physical well-being. Later stages of this tend to come with a case of tainted veins.
      • Cast From Hit Points - Several of Linda's powers directly inflict painful internal damage to her when activated.
  • New Powers As The Plot Demands - To a certain extent, victims of spirit possession are the only oWoD creatures to have this, and are a strange justified case: they carry the entity that gave them their powers in the first place around inside themselves, and it can be possible for these beings to give them new powers... either as part of a deal or even as a punishment, but always for a price.
  • Stages of Monster Grief - Linda vacillates back and forth between low-grade denial and pretty hefty defiance (opposing her former tribe and other wyrm minions, not looking for a cure) most of the time, but she's nudging closer to acceptance of her fate and nature. She's trying to go out of her way to avoid the betrayal stage, however.

 

Miscellaneous Tropes

 

Crowning Moment of Awesome -There are two or three pretty good candidates for Linda's most impressive moment.

  1. Linda took on and killed a Black Spiral Dancer in single claw-to-claw combat, charging in and hitting him head on shrieking and hissing. Note that this was the first time that she ever stood toe to toe with a foe in the chronicle - every time she fought somebody previously, she took pains to let somebody else distract them, then went at them from the flanks or rear - or she just ambushed them outright. This change in tactics came about partially due to the psychological strain she was facing at the prospect of fighting the objects of her greatest terror - she had to just snap and throw reason to the wind and go for it or she'd have chickened out entirely. Ripping his throat out after he fell was an incredibly cathartic moment for her. When the spirals (and in particular the one that she took on by herself) were dead, she suffered a Heroic BSOD, realizing that she had just achieved something that she had previously considered utterly impossible for herself to achieve. So yeah, she considers this her own moment of awesome.
  2. She also engineered the defeat of the only Stoneman that the group has killed thus far. The creature was using its blinding speed (literally - it was moving so fast they couldn't actually see it properly) to zoom in and pick the cabal to pieces with its huge stone blade and then sprint off out of view between strikes. So Linda pulled out some of her own (less impressive) super speed and tackled him as he zoomed in to attack somebody else, tying him up like an octopus with all six of her limbs. She was able to hang on tight and leverage him to immobility, and she kept him trapped while Steve and Taka took him apart at the seams. While she didn't actually land the fatal strike, she did completely shut down the offensive and evasive efforts of an enemy who had been utterly stymieing the group thus far and had taken two of them down along the way, and the group might well have lost the fight outright without her quick thinking.

Hybrid Overkill Avoidance - Partially Averted? Subverted? Well, whatever it is, she hasn't got this going on to quite the same degree as most oWoD characters, but she came by it honestly. She started out as just a Kinfolk, and she successfully managed to follow this trope twice in NB when vampires tried to make her into a Ghoul. Then she was transformed into a Fomor, which expanded on her modest but preexisting spiritual abilities allowing her to travel in the Umbra and learn Garou Rites. Now she's looking into the potential of learning human Sorcery as well... so if this ends up happening, then she will be a character that uses human magic, Garou magic and Wyrm magic.

 

Linda the woman in whiteLinda in a little black dressLinda bound and in a cleansing circleLinda after a very bad day

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